Archive for the ‘PC’ Category

Brain-Controlled Video Game Headset

Monday, April 28th, 2008

The Wiimote has nothing on this controller.

An engineering firm called Emotiv has developed a neruo-headset which interprets neuron interactions in the brain. The headset uses a technology known as non-invasive Electroencephalography (EEG) to sense electrical impulses from the brain. Electroencephalography has been used in medical practices for almost 100 years but has only come to be used to explore brain computer interfaces since the 1970s.

According to Tan Le, president of US/Austrailian firm Emotiv,

“It picks up electrical activity from the brain and sends wireless signals to a computer. It allows the user to manipulate a game or virtual environment naturally and intuitively.”

“Emotiv is a neuro-engineering company and we’ve created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically.”

The headset controller will be used to create a more realistic interaction between gamers and the games. The Headset can sense over 30 different types of emotions, actions, and expressions such as excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).

Le stated,

“This is the first headset that doesn’t require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp,” she said. “It also doesn’t cost tens of thousands of dollars.”

“The headset could be used to improve the realism of emotional responses of AI characters in games. If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous.”

thought controlled gaming headset eeg

The Wiimote has nothing on this.

Emotiv is working with IBM to develop the technology for uses in “strategic enterprise business markets and virtual worlds.” The headset features a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer. It is expected to ship later this year and cost $299.

Source

Popularity: 30% [?]

EA Announces Dropped Server Support For Certain Games

Sunday, August 5th, 2007

EA announced recently that it will discontinue online services for pretty much any game that doesn’t have ‘07 written at the end of the title. The full list of games losing online support are as follows:

September 1, 2007 Online Service Shutdown
Arena Football (PlayStation 2, Xbox)
FIFA Soccer 06 (Xbox 360, PC)FIFA Soccer 06 (PS2, PSP, PC, Xbox)
Fight Night Round 3 (PSP, Xbox)
Madden NFL 06 (Xbox 360, PC, PS2, PSP, Xbox)
Marvel Nemesis: Rise of the Imperfects (PS2, Xbox)
MVP 07 NCAA Baseball (PS2, Xbox)
NASCAR 06 Total Team Control (PS2, Xbox)
NBA Live 06 (Xbox 360, PC, PS2, PSP, Xbox)
NCAA Football 2005 (Xbox)
NCAA Football 2006 (PS2, Xbox)
NCAA March Madness 06 (PS2, Xbox)
NFL Head Coach (PC, Xbox, PS2)
NHL 06 (PC, PS2, Xbox)
Tiger Woods PGA Tour 06 (Xbox 360, Xbox)
November 1, 2007 Online Service Shutdown
Need for Speed Underground 1 (PC, PlayStation 2)
Need for Speed Underground 2 (PC, PlayStation 2)
Burnout Revenge (Xbox, Playstation 2)
Need for Speed Most Wanted (PSP, Xbox)

I highlighted the games that I thought it was most interesting they were canceling service.

Popularity: 37% [?]

World of War Craft: Wrath of the Lich King?

Wednesday, August 1st, 2007

Pro-G is reporting a rumor that the new WoW expansion pack will be called World of Warcraft: Wrath of the Lich King.  The rumor is based on a listing on USK, a German ratings board similar to the ESRB.  USK lists the title as an “add-on” and indicates that it will be shown in the Games Convention in Germany later this month.

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Despite no official confirmation, the expansion is rumored to take place in the icy Northrend world.

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Popularity: 7% [?]

Lego Indiana Jones to Release

Friday, July 27th, 2007

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Thanks to Gaming Bits for the heads up on this one.  LucasArts will release a Lego Indiana Jones game in the summer of 2008.  Based on the history of the Lego Star Wars Games, this is one to watch out for.  The Lego series has managed to pull off the difficult balance of kid-friendliness, irreverent humor, and fanboyism.  Below is the full press release:

If Family Adventure Has a Name, It Must Be LEGO® Indiana Jones: The Videogame

LucasArts and TT Games Don Their Fedoras for the Next Great LEGO Gaming Experience

SAN DIEGO, Calif. – July 27, 2007 – LucasArts and TT Games today announced that LEGO® Indiana Jones®: The Videogame [working title] will whip onto game consoles everywhere in summer 2008. Developed by the same team at Traveller’s Tales that created the LEGO Star Wars™ series, LEGO Indiana Jones presents a tongue-in-cheek take on the first three cinematic adventures of pop culture’s most iconic archaeologist, including Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom and Indiana Jones and the Last Crusade.

“LucasArts and TT Games are setting the bar for next-generation family entertainment with the LEGO Star Wars franchise, and our incredible relationship continues with LEGO Indiana Jones,” said Jim Ward, president of LucasArts. “In addition to providing the quality bonding time inspired by any good family game, LEGO Indiana Jones delivers something a little different for everyone. Parents will enjoy the humorous take on some of their favorite movies, and their kids get some rousing action/adventure gameplay that may also introduce them to Indy’s original adventures for the first time.”

“It has been a real joy to work with LucasArts on the LEGO Star Wars games. Indiana Jones is the perfect character for the next LEGO-based videogame adventure,” said Tom Stone, director at TT Games. “Indy also presents us with wonderful and memorable cinematic moments. The boulder scene of Raiders of the Lost Ark in LEGO is hilarious!”

Lucasfilm Ltd. recently announced that the LEGO Group will begin releasing LEGO Indiana Jones playsets in January 2008. Meanwhile, LucasArts remains hard at work on its revolutionary, internally developed Indiana Jones videogame, which takes place a year after The Last Crusade in an original story overseen by George Lucas. For more information on LEGO Indiana Jones, please visit www.legoindianajonesgame.com

Popularity: 7% [?]

Lost Game Trailer Debut

Thursday, July 26th, 2007

Here is the first official trailer of the new game based on the hit TV show Lost.

Download Standard Def

Popularity: 5% [?]

IGN Interview with Cliffy B and Rod Fergusson About Gears of War for PC

Thursday, July 26th, 2007

IGN sat down with Cliffy B and Rod Fergusson to discuss ears of War PC.  Here is a reprint of the interview.  Here is the original source.

IGN: Have any gameplay elements or weapons been added to the PC version?

Cliff Bleszinski: We’ve added five new chapters to the single player campaign. These chapters take place later in the campaign, right in the middle of Act Five. Marcus and Delta Squad are driving away from Adam’s House - and the hungry Brumak creature - when they encounter an open drawbridge. They’ve got to figure out a way to get the bridge closed while the four story tall beast is stalking them the entire time.

Rod Fergusson: It really is a sight to behold. In “Gears of War” for 360, the Brumak, aka “40 feet of guns, armor and teeth,” was a cinematic character but in “Gears of War” for Windows, the Brumak is a relentless beast that chases you throughout the five new campaign chapters and ultimately climaxes in a boss fight where you can finally take the big guy down.

IGN: What does each level of GFW-Live, Silver and Gold, give you in terms of play options with coop and multiplayer?

Rod Fergusson: Fortunately both Silver and Gold level members are able to enjoy “Gears of War” co-op and multiplayer, within and across the two levels. The big differences between the two levels are the extra services that GFW-Live provide exclusively to its Gold Members. For example, the ability to use custom matchmaking and post scores on Leaderboards.

Cole Train brings anger, jokes, and chainsaws.


IGN: Why doesn’t Gears of War support cross-platform play?

Cliff Bleszinski: We felt that while this feature does add value, it just wasn’t that desired nor worth the extra months of design and development time. We want “Gears of War” to be out this holiday on PC. The side bonus of all this is that players can accrue an extra pile of points to add to their Gamerscore on PC.

IGN: What additional multiplayer options are available to PC players? Can you talk specifically about how the three new maps look?

Rod Fergusson: In multiplayer we’ve added not only the 3 new exclusive maps (all 16 previous maps are included as well) but we’ve also added a new game type called King of the Hill. Like Annex it’s about fighting over map-based objectives. But unlike Annex you have to stay in the circle to hold it, it’s using “execution” rules so you have finish everyone up close and there’s only one objective per round. On top of that you can instantly break the other team’s capture simply by entering the circle which leads to some very rewarding last second break attempts.

The three new maps look awesome, especially at 1920×1200, assuming you have the hardware to crank it up that high. The first map, Courtyard, looks like a destroyed city park amongst downtown government buildings. It’s outdoors and bright and a lot of fun when the Hammer of Dawn starts falling. The second map, Sanctuary, has a very creepy gothic feel where you fight under a full moon at night around what looks to be a dilapidated church. The third map, Gold Rush, puts you on an Imulsion drilling platform deep inside a crater. Looking up and seeing the rock walls, the buildings on the lip of the crater and the sky overhead is one of my favorite views.

IGN: Halo 2 and Shadowrun, the other two Microsoft-published games that support GFW-Live both required Vista - it says as much on the back of their retail boxes. Gears of War runs on XP and Vista. Why is that? Was that your decision at Epic, or something mandated by Microsoft?

Rod Fergusson: “Gears of War” runs on XP and Vista because we wanted to bring the “Gears” experience to the broadest audience possible.

Now you get to kill this guy.


IGN: Is the cover and sprint functionality still mapped to the same key? If so, why? Is there any way to map the functions to separate keys?

Cliff Bleszinski: We’ve modified this system to work nicely with a keyboard and mouse configuration without deviating too far from the original Xbox 360 design. The pacing of the game, while fast and tactical, had to remain intact and that meant maintaining certain tradeoffs for the player. Aim and your field of view shrinks, run and you cannot shoot, run and turn slowly, etc… We ultimately default to the spacebar giving the player the same functionality of taking cover, sprinting, and climbing over obstacles while a double tap on the W, A, S and D keys will also perform this functionality. Players can play either way they choose.

Rod Fergusson: And of course, using the controller is still a great way to play.

IGN: Was it always the plan to include extra content, such as the Brumak fight, on the PC?

Rod Fergusson: The success of “Gears of War” on Xbox 360 was what determined that we should bring the experience to PC. Given that it was going to come out almost a year after the original version, we wanted to give PC gamers something to reward their patience. When we discussed what our opportunities were for providing exclusive content, the Brumak came up because of all the fan feedback we had received about really wanting to fight it. Providing new exclusive content that fans were asking for seemed like the right thing to do.

IGN: Were these features originally planned to go into the Xbox 360 version and couldn’t make launch, or did you just want to give PC gamers an extra incentive?

Cliff Bleszinski: Way back in the day we had hoped to fight the Brumak on the Xbox 360 but once we did our first schedules for the original title it became obvious that the beast would have to wait for later. (Players had the Corpser, Boomers, and Raam to deal with!) Now, thankfully, he’s able to be revealed in his full prime.

IGN: Will the five extra chapters in the single player reveal more of or elucidate any of the storyline? If so, can you give any hint as to how?

Cliff Bleszinski: In addition to being good fun, the chapters also help fill in some of the narrative elements that some felt weren’t explained enough in the original game such as the Lightmass Bomb being on a train and its destination. We also get a bit more of Cole, which is always a good thing.

IGN: Will Xbox 360 gamers ever receive the extra features in the PC version, either as a downloadable pack or in another retail release?

Rod Fergusson: There is no plan to provide the PC exclusive content to Xbox 360 gamers for a number of technical reasons. One is simply the size and scope of the new content which would be difficult to deliver as an update. But more importantly, “Gears of War” for Windows was not created with the same version of Unreal Engine 3 as “Gears of War” for 360. We wanted to take advantage of all the latest and greatest optimizations and features that are constantly being added to UE3 and as such, this new content is not easily compatible with the Xbox 360 version.

Damon Baird still wearing the goggles from his JRPG tryouts.


IGN: How close are you to finalizing specs for the PC version?

Rod Fergusson: Very.

IGN: Why are there 1250 Achievement Points? Doesn’t that break the rules?

Rod Fergusson: We are able to have 1250 Achievement Points so that the PC game has feature parity with the Xbox 360 version. Initially though, like the Xbox 360 version, we’ll only be using 1000 of them.

IGN: In co-op mode, can you play as someone other than Dom and Marcus?

Rod Fergusson: The “Gears” story still revolves around Dom and Marcus, even on PC, so you get to play as one of those two characters in the co-op campaign. You can play as other members of Delta squad when you play Versus multiplayer.

IGN: Can you describe what’s possible with the level editor or generally how it works?

Cliff Bleszinski: This is the same exact tool that our designers used to build, script, and visualize the “Gears of War” environments. All of those graphics - from the pillars in the House of Sovereigns to the intricate cave stalagmites in the Hollow - will be available for mod makers to build whatever they can imagine. We’re dying to see what the community comes up with, not just in environments but also with the scripting tools.

For an environment a designer can block in simple geometry in order to feel out the flow of a scene. He can then script in enemies, custom events, dialogue, and ammunition. A visual pass here and there is always good to ensure that the scenario looks nice and then, always remember to play and polish over and over. Who knows what conversions or game modes we’ll see!?

IGN: Is there any way for created levels on PC to be transferred and played on by Xbox 360 players?

Rod Fergusson: Not at this time.

IGN: Are you trying to implement cross-platform play into Gears of War 2, or will that be a staggered release like with this one?

Rod Fergusson: I’m sorry, I’ve never heard of that game.

Cliff Bleszinski: These are not the droids you’re looking for. Move along.

IGN: Damn you Obi-Wan!

Popularity: 4% [?]

StarCraft Movie?

Wednesday, July 18th, 2007

The Tribble Ad Agency is reporting that Blizzard has entered into talks with a “major movie company.”  Blizzard is rumored to be discussing plans for a movie based on their popular StarCraft franchise.  This is an unconfirmed rumor but it is reported that the movie would release ’somewhere late 2008 or early 2009… if everything goes right.’ 

Stay tuned to Laser Sharks or check out our movie news blogging friend over at Common Review to keep up with the details on a possible StarCraft movie.

Link to Orginal Story

Popularity: 7% [?]

Firefox 3 Beta May Take Its Sweet Time

Thursday, July 12th, 2007

Everyone’s favorite web browser, Mozilla Firefox, is currently in its second iteration. An official third release isn’t too far away some think, but then again, maybe it is. Mozilla is planning to release a pre-beta form of Firefox 3 every six or so weeks, but an official beta release will only happen when Mozilla is happy with the whole shebang. Mike Schroepfer, vice president of engineering, said:

We are driven by quality, not time. We want to Firefox 3 to be something that we are all proud of. This means features that delight users and the same or higher quality than previous releases. “Quality” includes performance (Tp/Ts/TDHTML/etc), footprint, web compatibility, regressions, and general fit and finish. Having said that, we want to move the web forward and are in a competitive market. So we should converge on a release as fast as possible.

So, for everyone who is waiting with baited breath for what can only be the most uber-awesomest browser ever (and let’s face it, that’s kinda nerdy, but I love you for it) you’ll probably have to just keep waiting for now.

On a related note, there’s an interesting problem that has arisen with Firefox’s 2.0.0.4 release. Technically, it’s not Firefox’s problem, though, it’s Internet Explorer’s. On the browser-based security front, researchers have found a flaw in Internet Explorer that can cause Firefox to execute remote malicious code. The problem only happens when you are browsing with IE and also have Firefox installed. Now who would do that anyway? Beats me, but if you want an in-depth look at this situation, check this out.

Popularity: 6% [?]

Starcraft: The Board Game

Wednesday, July 4th, 2007

I would like to thank the guys at teckh.com for making me aware of this.  Somewhere below the roar of the entire nation of South Korea, you will hear people clamoring for the new Starcraft game.  No, I am not referring to the upcoming Starcraft 2 from Blizzard; I am talking about the new Starcraft board game.  Fantasy Flight Games, maker of World of Warcraft: The Board Game, is going to be releasing Starcraft: The Board Game this summer.  I am not sure what will be printed on the back of the box, but I believe it will be worded something like this:

“ Zergling rushes will ensue when you and up to 5 of
your nerdiest friends play Starcraft: The Board Game. 
Join the Terran, Protoss, or Zerg races to
battle for supreme dominance in the Galaxy. 
With over 180 plastic figures, dozens of unit
types and 3 hours of gameplay you are sure to
forget your sad existence.”

Yeah seriously, I cannot wait to play this game.  I love complex board games that take several hours to play.  For more Starcraft: The Board Game news be sure to check out Board Game Geek or the Starcraft: The Board Game Wiki.

PS - For anyone that wants to play Starcraft on PC but does not have a copy Amazon has the battle chest pack for $19.99.  That is about half the price of most big box retailers.

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Popularity: 2% [?]


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