Games.net did a feature on the 12 worst video game magazine covers of all time. Here is the list along with a summary of what’s wrong with each of them. Check out the full article here. Here is a summary of the list:
#12

What’s Wrong?
Generic army dude is the most over used character in all game magazines. He is interchangeable with any military themed gamed and works with most locations, eras, and conflicts. Just plain boring.
#11

What’s Wrong?
A cardinal rule in the magazine industry is that if the cover features a person then he or she should be staring the reader in the eyes. This is not what you should do if the cover subject is ugly as sin and has a bad case of lazy eye.
#10

What’s Wrong?
This cover would be preposterous without knowledge of NBA Jam’s “Big Head” mode. However, even with this knowledge, the cover is still silly.
#9

What’s Wrong?
A game rag is just as responsible for what it printed ten years ago as what it prints today. Readers may be skeptical reading about how Halo will revolutionize console shooters is going to be when they remember your hyperbole of the game featuring what looks like a poorly made blow-up-doll “to die for.”
#8

What’s Wrong?
Tom Kalinske did some remarkable things as CEO of Sega during their console-making heyday. This does not mean he would make an exciting game magazine cover. Putting a well-known gaming genius like Miyamoto or Kojimi on the cover is acceptable. Putting a gaming exec not named Reggie is not.
#7

What’s Wrong?
This cover appears to be from some sort of contest where the winning reader-art entry would be used as a cover. The Battletoads suffered from nobody outside of the original development team being able to draw them correctly, and the result was a lot of air brushed embarrassment for everybody.
#6

What’s Wrong?
Video game magazines should not try to convince readers that a device that can barely be held in one hand can be held between fingertips.
#5

What’s Wrong?
While you have to credit GamePro’s ambition for try to seamlessly blend a wrestling and Star Wars theme, this cover is just too cluttered. The bottom half of this cover is another example of how art designers in the first half of this decade abused PhotoShop’s Glow function like it was going out of style, which it did after the 10th time in a row they used it.
#4

What’s Wrong?
Sometimes being the first magazine publisher to break a story is more of a curse than a blessing. This eight-page cover article is devoted to Azurik: Rise of the Perathia, a game that routinely makes top-ten worst games of Xbox lists. The article talks about the blue guy’s deep back-story and goes to great lengths to explain what developers will do in the sequel, which will never, ever happen.
#3

What’s Wrong?
Game magazine covers should not feature poses that make you wonder whether the graphic designer just got back from Tijuana or Bangkok.
#2

What’s Wrong?
Want to make a bad magazine cover? Paste as much character art as you can find randomly on a page, apply PhotoShop Glow until your mouse-clicking finger is tired, and then add some blood drips to your logo.
#1

What’s Wrong?
Video game magazines had an unwritten law not to do Resident Evil covers as they always sold poorly at newsstands. The problem was that all 90s era game magazines used gross-out illustrations that would be better suited on the cover of Fangoria. Finally, the curse was broken in 2004 when Game Informer used a little out-of-the-box thinking and published a RE4 cover featuring a game hero instead of a monster.
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